#6) PEAK Basketball Design Concept
Designer: Titus Ares
Shoe name: PEAK LOOT (Lights Out OverTime)
Design description: The inspiration and motivation behind the PEAK LOOT was the transition from performance to casual, and containing it within the same shoe.
With interchangeable insoles, the PEAK LOOT can provide high-performance cushioning during the intense games and workouts, and moments later, provide a soft, gel-infused ride for the nights when you’re the last one in the gym, shooting 500 jump shots and 1000 free throws. The PEAK LOOT acknowledges that performance-type cushioning may not always be what is wanted, and that sometimes, a gentler and more comfortable ride is needed.
The sockliner drops right into a hollowed out midsole, which is made of recycled rubber. It is held in place by nubs, which protrude from the sockliner and are aligned with holes in the midsole. The performance-based sockliner is comprised of a combination of stiff EVA and PU, with a layer of memory foam on top, while the comfort sockliner is made of a softer EVA and a layer of gel-based liner on top. The color of the nubs, which can be seen from outside the shoe, will indicate what type of ride you have inside the shoe. The red nubs indicate the performance-based sockliner is being used, and the blue nubs, which glow in the dark, are meant to represent the “cool down” part of the day.
In addition to an interchangeable sockliner system, the PEAK LOOT also provides a custom system of support through Cordura straps which wrap up and around from under the foot and hold it in place at key locations. At the heel, the straps can be adjusted via a Velcro strap. The straps provide a lock-down and tied-in feel, and also act as structural integrity for an otherwise minimalistic upper.
In order to keep the shoe light, the upper is made from a combination of materials layered together to help create something light, stable and breathable. The external layer is made of light spacer mesh. Underneath the spacer mesh is a layer of moisture wicking material that also acts as padding. The forefoot is made of tumbled leather, which is meant to protect the toes from impact. At the rear of the shoe, hidden in between the spacer mesh and moisture wicking material, is a plastic heel counter to keep cup the foot and keep it secured.
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Design feedback by Brett Golliff:
Titus had very good sketches and great exploration. The strongest portion of his design was his material usage. He was one of the few designers to really describe what he was thinking in that area.
To me what is lacking is the aesthetic. It is very literal and doesn’t seem current, the styling just isn’t as progressive as the technology he is trying to create. I understand the functionality of the lines but I think they could have been achieved in a much more unique way. I actually think the transparent view you show on page two is much more compelling then the final outcome.
Design feedback by Trung Tran:
I like how the straps come out through the upper and cinches everything around the foot. Titus also visually expressed that by blocking the straps and parts of the midsole with the same color. He did a good job of thinking about materials and exploring ways to physically lock the midsoles with the shell. What is that hole in the inner bootie? It seems out of place and redundant because there already is a pull tab.
The reasoning behind the comfort insole is somewhat thin. I can appreciate the versatility of having different midsoles, but I can’t justify the need for one midsole to go all out in and another one to do light shooting. Would a player, really take off his shoes after practice, switch midsoles and go back to shoot free throws? Having a midsole for casual and one for performance is a not a bad idea, but the way he expressed it and justified it was a bit confusing.

















Great job to all the finalists and congratulations to the winner Brandon!
It was fun to be a judge in this competition and I can’t wait for the next one. It is great to see all the entries and the growth that many designers have had. Good job to everyone how entered.
B
Congrats everyone on their hard work. It was a lot of fun participating with you all. And of course congrats to the winner!
So I take that there isn’t going to be three finalists anymore getting flown to LA, or is just the winner going? Congrats Brandon on the win by the way!
Congrats to all the finalists and the winner Brandon!
some really sick designs,very impressive!
thanks, propers and respect to brett and trung for taking time out of their busy schedules to provide us with feedback and insight from where it matters the most…people who are actually in the industry. it’s always cool to see folks like you two, who inspire, guide and encourage those who are trying to break into the field.
more propers and respect to john for giving us an outlet and forum to not only participate in competition, but go the extra mile and get folks like brett and trung to view our work and give us feeback.
congrats not only to the finalists and winner, but to everyone who participated. i would love to see all the entries!
So much design talent from across the globe, we appreciate everyone who entered this competition! Lots of great new talent who just missed the cut too. Keep staying involved, it’ll pay off. And as I’ve said before, you’re all more than welcome to post a link to your concept if you didn’t make the judges’ top 10. Congrats to each and every person really who made the effort to put together a solid idea and submit a design.
Winners trip to LA is being coordinated directly by PEAK, so they’ll be in touch and we’ll make sure to bring full coverage of the event.
Congrats to Brandon on the win. Also solid designs from Ventsislav and Christopher Woollett and congrats to everyone who participated.
Thanks to John, Brett and Trung for the time and effort they’ve put into this comp and made it happen
Hello everyone. Melvin here. Big shout out to Counterkicks and Peak for putting the contest together. John Brilliant did a swell job at keep people informed about the contest and answering questions along the way. It is an honor to have Brett Golliff and Trung Tran to take the time out to provide valuable feedback that helps us grow as designers.
There’s awesome work by everyone who made the Top 10 and congrats to Brandon on the winning design! It’s really inspiring to see the different directions that people went in during the creative process, especially with the innovations designed to elevate the player’s game. I’m sure all the people who entered had some sweet concepts and it’d be sick to check those out as well.
Thanks again to everyone who helped put this together!
Hello, everyone!
First, congrats to everybody who made it, some really nice stuff over here! Thanks also to Brett and Trung for the feedback. Hopefully there will be more comps in the future too! Keep them coming! Ole!
I’m a little late to the party but I wanted to say thanks to John for putting on another great comp with a great company. Thanks to Brett and Trung for taking time out to help all of us designers get better.
I’m grateful for the win, especially among some really nice entries!
Keep on sketching!
Hi,
Sorry for the late respond.. Congrats to Brandon who really did an awesome design. Great appreciation to Brett Goliff and Trung Tran for the their time reviewing all of the finalist entries. I’m very greatful to become one of the finalist, it really is a great achievement for me. The review from the judges will help me to develop my skills and design understanding. Just like John B. said, keep staying involved it will pay off. Thanx to CK and Peak for the competition so that we, designer from outside US, can participate and be part of the international footwear design community also get known ^^
Best wishes for CK from Indonesia!!
Thanx to all the people who made this competition!!